Not how massive, but how compact can we make our title? The Tiny Epic series attempts to shove your classic board game staples into boxes smaller than an A5 book. In retaliation, small games have tried to perform the opposite challenge. I could wax lyrical about the amount of games that simply do not need half of their components’ collective scale. It can fill some board gamers with a lot of fatigue - myself included. A glut of plastic miniatures and expensive components. In recent years the tactic from most publishers has been to go big. To stand out, get noticed and of course sell copies is not a task for the light-hearted. Each year, thousands of new board games hit the market, lost in a sea of cardboard at the various conventions that litter the world. It demands a lot of its patrons and gives little in return. Game design as an art form is a tricky beast.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |